Cloud Cover including Soft Shadows using Cube Maps. From the Book "Game Programming Gems 3" available at Barnes and Noble
Brushed Metal Effect. Plug-in demonstrating how to do a decent brushed metal effect using pixel shaders.
Minnaert Effect. Plug-in to demonstrate a velvet look using part of the BRDF formula
PhotoFace. From the Book "Direct3D ShaderX" available at Barnes and Noble
Particles/Explosions. Demo of particle system using verlet integration completely in DirectX 8 vertex shader
Unwrap. 3D Studio Max 4.0 tool to unwrap a model and place two orthogonal textures on the model. Good for applying photographs to head model
Diffuse Cube Map Generator. Tool to generate a diffusion cube map from a set of photographs.
DX7 Refract - Fake Refraction demo made in 1999 when the Geforce 1 first came out.